Package-level declarations

Types

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@Stable
fun interface Alignment

An interface to calculate the position of a sized box inside an available space. Alignment is often used to define the alignment of a layout inside a parent layout.

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@Immutable
object Arrangement

Used to specify the arrangement of the layout's children in layouts like Row or Column in the main axis direction (horizontal and vertical, respectively).

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@Immutable
class BiasAlignment(val horizontalBias: Float, val verticalBias: Float) : Alignment

An Alignment specified by bias: for example, a bias of -1 represents alignment to the start/top, a bias of 0 will represent centering, and a bias of 1 will represent end/bottom. Any value can be specified to obtain an alignment. Inside the -1, 1 range, the obtained alignment will position the aligned size fully inside the available space, while outside the range it will the aligned size will be positioned partially or completely outside.

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@Immutable
interface BoxScope

A BoxScope provides a scope for the children of Box.

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@Immutable
value class Color
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@Immutable
interface ColumnScope

Scope for the children of Column.

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annotation class LayoutScopeMarker
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An annotation that can be used to mark an composable function as being expected to be use in a composable function that is also marked or inferred to be marked as a MosaicComposable.

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@Immutable
interface RowScope

Scope for the children of Row.

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@Immutable
value class TextStyle

Properties

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true when this is TextStyle.Empty.

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false when this is TextStyle.Empty.

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false when this is Color.Unspecified.

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true when this is Color.Unspecified.

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Functions

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@Composable
fun Box(modifier: Modifier = Modifier)

A box with no content that can participate in layout, drawing due to the modifier applied to it.

@Composable
fun Box(modifier: Modifier = Modifier, contentAlignment: Alignment = Alignment.TopStart, propagateMinConstraints: Boolean = false, content: @Composable BoxScope.() -> Unit)
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@Stable
fun Color(red: Float, green: Float, blue: Float): Color
@Stable
fun Color(red: Int, green: Int, blue: Int): Color

Creates a new Color instance from an RGB color components.

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@Composable
fun Column(modifier: Modifier = Modifier, verticalArrangement: Arrangement.Vertical = Arrangement.Top, horizontalAlignment: Alignment.Horizontal = Alignment.Start, content: @Composable ColumnScope.() -> Unit)
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@Composable
fun Filler(char: Char, modifier: Modifier = Modifier, foreground: Color = Color.Unspecified, background: Color = Color.Unspecified, textStyle: TextStyle = TextStyle.Unspecified)
@Composable
fun Filler(codePoint: Int, modifier: Modifier = Modifier, foreground: Color = Color.Unspecified, background: Color = Color.Unspecified, textStyle: TextStyle = TextStyle.Unspecified)

Component that represents an layout of identical characters, whose size can be defined using Modifier.width, Modifier.height and Modifier.size modifiers.

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@Composable
fun Layout(content: @Composable () -> Unit, modifier: Modifier = Modifier, debugInfo: () -> String = { "Layout()" }, measurePolicy: MeasurePolicy)
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@Composable
fun Row(modifier: Modifier = Modifier, horizontalArrangement: Arrangement.Horizontal = Arrangement.Start, verticalAlignment: Alignment.Vertical = Alignment.Top, content: @Composable RowScope.() -> Unit)
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@Composable
fun Spacer(modifier: Modifier = Modifier)

Component that represents an empty space layout, whose size can be defined using Modifier.width, Modifier.height and Modifier.size modifiers.

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@Composable
fun <T> Static(items: SnapshotStateList<T>, content: @Composable (T) -> Unit)

Will render each value emitted by items as permanent output above the regular display.

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inline fun Color.takeOrElse(block: () -> Color): Color

If this color isSpecifiedColor then this is returned, otherwise block is executed and its result is returned.

inline fun TextStyle.takeOrElse(block: () -> TextStyle): TextStyle

If this text style isSpecifiedTextStyle then this is returned, otherwise block is executed and its result is returned.

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@Composable
fun Text(value: AnnotatedString, modifier: Modifier = Modifier, color: Color = Color.Unspecified, background: Color = Color.Unspecified, textStyle: TextStyle = TextStyle.Unspecified)
@Composable
fun Text(value: String, modifier: Modifier = Modifier, color: Color = Color.Unspecified, background: Color = Color.Unspecified, textStyle: TextStyle = TextStyle.Unspecified)