TransitionAnimationState

@Stable
inner class TransitionAnimationState<T, V : AnimationVector> : State<T>

Each animation created using animateFloat, etc is represented as a TransitionAnimationState in Transition.

Properties

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All the animation configurations including initial value/velocity & target value for animating from currentState to targetState are captured in animation.

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AnimationSpec that is used for current animation run. This can change when targetState changes.

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open override var value: T

Functions

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open override fun toString(): String