scaleFactor
Defines the multiplier for the duration of the motion. This value should be non-negative.
A scaleFactor of 1.0f would play the motion in real time. 0f would cause motion to finish in the next frame callback. Larger scaleFactor will result in longer durations for the motion/animation (i.e. slower animation). For example, a scaleFactor of 10f would cause an animation with a duration of 100ms to finish in 1000ms.